Secondary school

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Mobile Learning: a brand new way to engage students

Mobile Learning could reveal itself as a more effective learning approach, in terms of students’ engagement and time optimization. The education system should take advantage of this.

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10, May 2017
Technology allows for greater understanding: the case study of Cranford Community College, UK

Cranford Community College wants to stand out as a leading school for IT equipment, so it decided to install 720 Acer XC-705 desktops and KA240 monitors in to classrooms, IT Suites and the new Innovation Centre.

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04, May 2017
Is Artificial Intelligence transforming Education?

Looming as one of the most disruptive technologies in the coming years, even in schools, Artificial Intelligence will be able to make the educational experience more efficient and engaging, both for teachers and students.

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18, April 2017
Fun tech and gamification: how to introduce them at school

Fun tech and gamification motivate students while maximizing their engagement at school.

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29, March 2017
[VIDEO] Gaming and studying: a new learning approach by UCC Future Classroom Lab

Combining gaming and traditional studying is a great opportunity for teachers to increase engagement with the students. This is the innovative approach of learning adopted by UCC Future Classroom Lab, in Denmark.

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03, March 2017
The benefits of Gaming in Education: the Build A World case

Gaming improves critical thinking and social and communication skills, and it can give many benefits to students and educators. Build A World's gaming platform creates a more connected learning environment.

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27, January 2017

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