Secondary school

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Fun tech and gamification: how to introduce them at school

Fun tech and gamification motivate students while maximizing their engagement at school.

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29, March 2017
[VIDEO] Gaming and studying: a new learning approach by UCC Future Classroom Lab

Combining gaming and traditional studying is a great opportunity for teachers to increase engagement with the students. This is the innovative approach of learning adopted by UCC Future Classroom Lab, in Denmark.

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03, March 2017
The benefits of Gaming in Education: the Build A World case

Gaming improves critical thinking and social and communication skills, and it can give many benefits to students and educators. Build A World's gaming platform creates a more connected learning environment.

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27, January 2017
Enhancing Education through Cloud-Based Technologies

Cloud-based technologies allow teachers and students to better interacte with each other, managing information in a more dynamic way. Discover the benefits and Acer Chromebook solutions.

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25, January 2017
Is Your School Culture Ready for Education Technology?

Teachers, school administrators and IT need to collaborate if they want to bring innovation into learning technology. Three tips to pave your way into the future of education through the use of technology.

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20, January 2017

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