What if students could learn History by visiting stunning ancient ruins in Greece or significant war sites in Vietnam, together with their teacher, without leaving the classroom? With Mixed Reality (MR) this is possible, providing an immersive and more effective learning experience to children and young students. Let’s see how.
There are two ways Mixed Reality can be used in the classroom. The first is more traditional, it involves a desktop set up in which students explore a virtual environment using computer, keyboard, mouse, or some other input device, for example a wireless controller: this is properly defined as Virtual Reality.
The second is what today we use to identify as actual MR: it is the fully immersive experience that requires students to wear an HMD (head mounted display) and motion controller, through which they can interact with an environment produced by a mix of real and virtual worlds, where physical and digital objects co-exist.
Thanks to this Mixed Reality, students can touch and manipulate objects generating a greater understanding of them, and it this doesn’t stop here. Students can also interact with data sets, complex formulae and abstract concepts which could be more difficult to understand through teacher’s verbal instructions. For many students, in fact, learning by doing is easier than learning by listening.
This second kind of Mixed Reality provides a more engaging, fun and effective learning experience than the first one and, it goes without saying, than all the other traditional educational methods. And this is true for any subject:
Biology, anatomy, geology, astronomy. Subjects like these – traditionally considered as the most complicated – gain new learning opportunities thanks to the interaction with dimensional objects, human bodies, animals and environments.
Many classes around the world have already experimented MR tools to design architectural models, to recreate historical or natural sites, to explore foreign Countries and get in touch with new, different cultures. Topics related to literature or economics finally became “real” and “touchable” thanks to the deeply immersive sense of place and time, provided by Mixed Reality devices.
Art and Creativity
MR enhance the collaboration among students, teachers and external educators, offering the possibility to work remotely together. Let’s imagine an artist inviting a class in his studio for a special workshop, a curator guiding thousand of children around a museum, or an actor leading a master class in real time with students from all over the world, making them collaborate on a common theater piece.
Mixed Reality gives professional educators new innovative possibilities to explore with learners thanks to its features:
No geographical limitations: it is not always simple to plan the perfect school trip. Students’ safety, as well as school’s budget, often affect the range of choices when it is time to decide where to go. Thanks to MR, the class has no more limits. Having a walk on a ziggurat in Chichén Itzá, as well as diving down over the coral reef, is now possible whenever we like.
Based on the Windows MR application platform, Acer Mixed Reality Headset will blend real-world and virtual content to create compelling interactive experiences. It works right out of the box and no room setup is required.
By targeting a large variety of PC specs and thanks to 6 Degree of Freedom positional, Acer Windows Mixed Reality solution will let users walk in the available virtual space. While, to cover long distance, users will use teleportation.
Virtual and Mixed Reality has been one of the main topics discussed and explored at “Next Generation Learning” during the Acer EMEA Education Solution Centre Summit that took place in Barcelona on May 17th – 18th.
Exploring the latest technologies that are entering the world of Education, our Education Partners had the honour to experience live new ways of making the whole classroom experience more engaging, by interacting with holograms thanks to Microsoft HoloLens (as you can see in the video above).
Here’s a video from those amazing moments:
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The future will be plenty of phygital spaces, where physical and digital won’t be told apart. The classroom is probably one of the first environments where this synergy will come true, and it will impact on every aspect of the learning experience: on teachers, students and learning methods.more