Technology can be a strong vehicle to help teachers bringing out creative values from students. Developing a Creative Learning approach, educators can use technology to activate, blend and strengthen multiple inner skills in their classrooms.
During their learning experience, students – above all children – often ask a lot of questions, they want to know more and more, and sometimes they may seek the possibility to try things for themselves, exploring them in a direct way. With traditional learning materials, such as text books for example, these possibilities are restricted.
The combination of technology and creativity is the key to provide the immersive experience students need. When teachers use technological devices to integrate their traditional lessons with sounds, projected images or lights, the positive reaction is guaranteed: students become more engaged, the understanding process in their minds is boosted and they begin making links and connections among concepts they’re receiving in a more tangible form.
Electronic resources can be involved in a creative path to enhance any kind of activity at school. If computers and networks once seemed to be useful exclusively for subjects like Science and Maths, it is now clear that also non-technical fields can reap the benefits of digital tools. Drama, Geography, History, Writing courses become richer experiences when helped by dedicated audio equipments, technological gadgets or MR (mixed reality) videos.
Steve Jobs once said: “The best way to create value in the 21st century is to connect creativity with technology”. And when this happens inside the classroom, it means that educators are preparing learners for their future in the most significant way. Here are 5 digital tools teachers can use during their lessons to nurture and encourage creative learning.
Studies show that writing by hand boosts learning retention, much more than using a keyboard. For this reason, Windows Ink allows students to instantly write, sketch, highlight text and search handwritten notes in a very easy and accurate way. Furthermore, Windows Ink helps students and teachers to work together, using Windows and Office products. Discover more about this Windows tool!
Ink math assistant in OneNote is a sort of digital coach that helps students solving their handwritten math problems. This intelligent assistant allows students to directly convert an equation or a problem from screen to text, giving him step-by-step tips to solve it. Here you can watch a short video of how it works.
The education platform for learning Minecraft: Education Edition can motivate and inspire every student to achieve more, and ignite a true passion for learning. Minecraft is a game about placing blocks and going on adventures, created by Swedish game designer Markus Persson and released for the first time in 2011 by Mojang AB and Microsoft Studios. Minecraft has many aspects intrinsecally helping students and young people to develop many skills: we already talked about this platform here.
Many studies suggest that playing domestic video games improves visual attention and spatial-motor skills. BuildAWorld is a next generation interactive 3D simulation educational learning platform, designed to engage students with real world scenarios and phenomena. In this article, you can find a demo of this new gaming simulation platform.
AutoDraw is a new kind of drawing tool, launched by Google in April 2017. It pairs machine learning with drawings from talented artists to help everyone create anything visual, fast. Google Auto Draw is a web app, accessible to the dedicated website, with which you can turn every sketch into a professional design. Test your artistic talent!
Today Back to School looks a lot different than it used to: the majority of children in schools are digital natives and are as accustomed to a tablet as they are to a pen. Schools need to make sure that the infrastructure is in place for the inevitable mixture of devices and technologies – such as cloud technology – that will be making their way into the classroom.more
The future will be plenty of phygital spaces, where physical and digital won’t be told apart. The classroom is probably one of the first environments where this synergy will come true, and it will impact on every aspect of the learning experience: on teachers, students and learning methods.more