Success Stories

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Pioneering the use of Acer Chromebooks in Wheatley Park School, UK

Thanks to a team of teachers with a genuine passion for implementing technology in the classroom, Wheatley Park School can be considered a pioneer in using Google Suite and Acer-Chrome based devices in education.

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10, April 2017
[VIDEO] Gaming and studying: a new learning approach by UCC Future Classroom Lab

Combining gaming and traditional studying is a great opportunity for teachers to increase engagement with the students. This is the innovative approach of learning adopted by UCC Future Classroom Lab, in Denmark.

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03, March 2017
Acer Chrome-based devices at Glostrup School, Denmark

Acer Chrome-based devices represent the newest way to improve communication and collaboration inside classrooms. Choosing to install 26 Acer All-in-one PCs, Glostrup School has inaugurated the First Danish Google Classroom.

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24, February 2017
The benefits of Gaming in Education: the Build A World case

Gaming improves critical thinking and social and communication skills, and it can give many benefits to students and educators. Build A World's gaming platform creates a more connected learning environment.

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27, January 2017

What to read next

5 ways EdTech makes learning more affordable

EdTech plays a fundamental role in making learning more accessible and affordable, both from an economic and functional point of view.

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19, October 2018
Bringing AR into the classroom: ARCore is now available on Acer Chromebook Tab 10

Google has announced the launch of ARCore for the Acer Chromebook Tab10, allowing educators to provide Augmented and Virtual Reality in the classroom.

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17, October 2018

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